sports news Why is Final Fantasy 16 more exciting than Final Fantasy 7 Rebirth?
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As the release of Final Fantasy XVI fast approaches, many fans have turned their attention to the next game in the license, Final Fantasy VII Rebirth. However, there are convincing arguments for the newly numbered episodes to attract franchise regulars and newcomers alike.
disclaimer
This article is an opinion, it is subjective in nature. The views of the author are personal and do not reflect those of the rest of the editorial staff of JV.
Summary
- The best of both Japanese gaming worlds
- A project led by the lesser known FF team
- Finally something new, a leap into the unknown!
No, This post is not here to say that Final Fantasy XVI will necessarily be better than Final Fantasy VII Rebirth which has been condemned for being less goodBad too. Given what we’ve seen with Final Fantasy VII Remake, it seems impossible for this sequel to crash with such a solid foundation. In contrast, this article aims to highlight elements of the next numbered episode that you may have missed and are worth getting excited about ahead of its release, a story that sums up all the excitement surrounding the rebirth between the two titles. shares.
The best of both Japanese gaming worlds

Since its announcement, Final Fantasy XVI surprised many with its action-oriented approach, If Final Fantasy XV had already taken this change with its open world, Final Fantasy VII Remake followed suit by introducing a hybrid formula, with the introduction of the ATB gauge characteristic of previous turn-based games in the franchise. But FF16 goes further by flirting straight with beat’em up. Surprised at first sight, doubts were quickly dispelled by the discovery of the people involved in the project. At the helm of Combat Director, we get a certain Ryota Suzuki, who has made a big part of his career at Capcom, After being a combat planner on Devil May Cry 4, he became a designer on Dragon’s Dogma and Devil May Cry 5, while also taking on programmer roles on Monster Hunter World. So this is someone who knows about action games and who provides valuable assistance on the project.

Here’s what it looks like with this recruitment to the position of Combat Director Final Fantasy XVI is about to bring together the best of both Japanese video game worlds, Let me explain For a long time, the name Final Fantasy was synonymous with many of the properties found in Japanese titles. A well written and engrossing story, a captivating universe and a memorable soundtrack. Everything that we currently find in Final Fantasy XIV for example. Then it was turn-based role-playing games that influenced more than one, partly in the West where players are less inclined to this type of experience. On the other hand, we have Devil May Cry, the benchmark action game series that continues to prove that beat ’em up isn’t dead and delivers one of the most complex and visually impressive battle systems that there is. You see me coming with my big hooves, but Final Fantasy XVI seems to be the sum of these two aspects of Japanese video gaming. Aside All the qualities of the narration and writing of a role-playing game, on the one hand the rich and advanced combat system of a beat ’em up, And it’s a combination we rarely get a chance to see and that makes the release of Final Fantasy XVI so exciting.
A project led by the lesser known FF team

Yoshinori Kitase
beyond its combat director, Final Fantasy XVI is a title that promises to wow the artists behind it, These are developers whose work on licenses is less well known, but they are nonetheless at the origin of many games that are considered cult. On the side of Final Fantasy VII Rebirth, we find Square Enix’s Creative Business Unit 1, headed by Yoshinori Kitase, a team that created the great hours of the saga (Final Fantasy VII, Final Fantasy VIII Final Fantasy X) as well as less well received projects (Final Fantasy X-2, Final Fantasy XIII series). saying so The productions of this division are best known to the general public. And they helped build his reputation in the eyes of the world. If you want to know more about the distribution of teams among FF projects, we put a little diagram below.

Naoki Yoshida
Final Fantasy XVI is developed by Creative Business Unit 3, led by Naoki Yoshida. it is The department that oversees the MMORPG portion of Final Fantasy X-2, namely Final Fantasy XI Online and of course Final Fantasy XIV. Furthermore, it is under the leadership of the latter that FFXIV met the popularity we know it today, competing with World of Warcraft. On the strength of this success, the division had the right to develop new numbered episodes of the franchise, the famous Final Fantasy XVI that interests us today. Too Busy Being FFXIV’s Director And Producer, Naoki Yoshida Is “Only” Producer On FF16, which still gives her a central role in the project, make no mistake. And again, we find most of the key roles of trustworthy men who helped “defend” FFXIV 1.0, which testifies to a certain continuity between the two works.

hiroshi takai
which led, Hiroshi Takai is the director of Final Fantasy XVI, the one we most recently came to know as Assistant Director in version 2.0 of FFXIV with Yoshida. In the past, he worked on the romancing Saga’s Combat, then worked on Final Fantasy XI’s effects, before being director of The Last Remnant. on the musical side, we find Masayoshi Soken, composer who produced most of FFXIV’s soundtrack and whose quality of work puts him on par with great composers of the series such as Nobuo Uematsu or Masashi Hamauzu. If with all this, we are already entitled to a great team that wants to give you confidence, we are even more so when we take a look at its creative director: Kazutoyo Mahiro.

kazutoyo mahiro
well, presented like this, The name may mean nothing to you, but the gentleman has worked on several cult games, He was director of sets on Vagrant Story, before taking on the role of lead designer of Final Fantasy XII’s fights, in charge of the interactive novels for Final Fantasy Tactics, and most notably being the lead scriptwriter for version 2.0 of FFXIV. In the process, they will also take care of the history of the first expansion of the Heavensward title. If you are well informed, you have understood that he is part of the close guard of Yasumi Matsuno, a Japanese developer behind most of the projects mentioned above. The latter stood out in the 90s with its titles staged A dramatic geopolitical as well as philosophical reflection Which makes them attractive and cultured. This legacy can be found in Final Fantasy XIV and therefore Final Fantasy XVI.Creative Business Unit 1 with a different approach that focuses more on the characters than the game world. FFXVI is the perfect opportunity to experience this method of storytelling on an AAA budget.
Finally something new, a leap into the unknown!

there where What separates Final Fantasy XVI from Final Fantasy VII Rebirth is that it’s an entirely new experience., On Rebirth’s side, it has the double hat of being a sequel as well as a remake. Suddenly, it’s even less of a real novelty because we already know the game system and have an idea of the scenes we’ll find. In spite of everything, we will be entitled to a lot of secrets and revelations as FFVII Remake made it clear to us that the events of Rebirth will not be the same as in the PS1 title. Knowing this, we have known the universe of FFVII and its characters very well for twenty five years, so the game was a revolution in its time.

Next door, Final Fantasy XVI brings a real breath of fresh air with an experience that only consists of new things. Of course, even if all episodes of FF are independent of each other, we still find some similarities: chocobos, mogs, classes, magic or even invocations that play a central role in FFXVI. In spite of that, Searching for a new experience remains valuable in 2023, especially in an increasingly cold industry Which relies on the same license to make sequels, remakes, remasters or even spin-offs to avoid any commercial failure. And if FFXVI can be considered a “sequel” to a great franchise because everything it offers is new, both the gameplay and its universe through its scenarios, then we can count it as a true innovation. can be accepted as such.
In short: for its unique battle system unique to the series, the inspiration of its developers and its original proposition that is neither a sequel nor a remake, you should look forward to Final Fantasy XVI with a firm foundation. like me.