The Day Before Studio defends itself: “We didn’t charge people a dime” | Xbox one

Just yesterday we were talking about the postponement of The Day Before due to an unusual reason. The studio actually announced problems with the filing of the game’s name in the United States, apparently suspecting Fantastic’s foul play a bit too much, drawing the ire of players. In the face of general outcry, the teams and publisher once again spoke out.

Fantastic explains the postponement

It is in IGN’s column that we were entitled to get more details related to this report. According to the publisher, the decision to postpone the game was made before the teams became aware of the trademark issues; The publisher planned to announce it in late January via a promised gameplay video:

We had previously planned to delay the release of the game, and planned to announce it with Mytona. [ndlr : l’éditeur du jeu] In a 10 minute gameplay video. And you all know what happened then. So to make sure, to make sure there are no further postponements, we have chosen November 10, together with the publisher. This is a safe date given the trademark dispute.

Regarding concerns related to trademark registration, the studio is confident and says that the postponement will be an opportunity to better prepare for the release and that Even more successful, optimized and full of content.

We are confident that this issue will be resolved as we have strong legal partners. This extra time will allow us to better prepare for the game’s release and make general improvements to the game. It will be even more mature, optimized and full of content.

“We didn’t take a penny from the people”

Along with these clarifications on the postponement, the studio also wanted to express itself on the various allegations to which it is regularly subject, especially after these recent events. accuse of a scam Often mentioned on social networks, suggesting that the game was not actually in development.

Here’s the press release answering players’ fears:

The storm will eventually subside, and time will put everything in its place. When the game comes out, people will finally see the truth. But while we are here, we are grateful for such a wonderful trip and your presence with us.

For us and millions of others, the day before yesterday a childhood dream came true. This is a game in a big post-apocalyptic city with zombies and other people. We understand that some players may have doubts about the game without seeing the full picture. We have always focused on the product itself.

It’s been four years since we made this game. So many years of blood and sweat have gone into the making of this game and it is unpleasant for many members of our team to hear such allegations. We didn’t charge people a dime: no crowdfunding, no pre-orders, no donations. The game is fully funded by Mytona, one of the world’s largest mobile game publishers, who have overseen the game’s creation at every major stage in accordance with our contract.

We’ve had a real internal breakthrough when we set out from the beginning to take on big challenges – so big that some would consider them impossible.

“Taking a fantastic journey from the end of the world, we feel like the common man from 90s action movies. You probably remember him as the hero who breaks the veil of disbelief when no one believes him.” does, but he finds the inner strength to win and prove to everyone what he’s worth in the end. »

We only believe in the end product. Whatever people say, you will see for yourself on 10th November. We hope that after the success of the game, we will make people believe that in this life, if you persevere towards a dream, it will come true despite all odds and doubts.

Recall that if The Day Before will release on PC on November 10th, it’s also planned for Xbox and PlayStation, without further details. We wish all the best to the teams which will surely be eagerly awaited by the players when the game is released.