Apple has a plan to fix Mac games – but will it work?

Apple has a plan to fix Mac games – but will it work?

  • Post category:Technology

If you’re a gamer, there’s one truth that seems obvious: Macs aren’t good gaming machines. However, a new interview suggests Apple wants to overturn that conventional wisdom.

When TechCrunch’s Matthew Panzarino spoke with Tim Millet, Apple’s vice president of platform architecture and hardware technologies, and Bob Borchers, the company’s vice president of global product marketing, he said: asked what Apple was doing to improve the situation for Mac gamers. Their responses shed a lot of light on how Apple sees the future of gaming on its platforms.

Dan Baker/Digital Trends

On the one hand, Millet said that Apple understands the challenge it faces when it comes to convincing gamers to switch to its systems: “Gamers are a serious bunch. And I don’t think we’re going to fool anyone that we’re going to make Mac a great gaming platform overnight. We’ll be keeping an eye on it for a long time. »

Millet explained that Apple is trying to make it as easy as possible for developers to port their games to macOS by improving its own Metal graphics API. When developers have an out-of-the-box API that supports everything modern games need, porting games to Mac will seem more appealing. That’s the hope anyway, but big name games like Resident Evil Village show it’s possible.

As Millet said, “My team spends a lot of time thinking about how to make sure we stay on that API curve to make sure we’re giving Metal what it needs to be a modern gaming API. “We know it will take some time. But we’re not at all confused about the opportunity; we see that. And we’ll make sure to show up.”

Break the cycle

But while software is only one side of the equation, hardware must also be considered. Apple’s silicon has made gaming a much more viable prospect than Intel’s chips in previous Macs, but Millet says there’s another aspect to consider.

“Game developers have never seen 96 gigabytes of graphics memory now available on the M2 Max. I think they are trying to explore it because the possibilities are unusual. It’s an ‘interesting opportunity’ for developers , he says, and leaves plenty of room to push the boundaries in the future. But that could be one reason why AAA games have taken their time getting to the Mac, even when Apple Metal and Silicon come into play. .

Right now, Mac gaming suffers from a vicious cycle that seems hard to break. Gamers are hesitant to switch because many well-known titles don’t work on Mac. Developers are being held back because the Mac gamer base is weak. Each problem feeds the other.

If Millet and Borchers are right and Apple can convince more developers to bring their work to the Mac, the best Mac games could have a new heavyweight title company. Mac gamers hope this doesn’t end in misplaced optimism.

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